

It's not just adding another 125 animations for the child interactions, because now we have 10 height variations for each Interaction. And we stick with just the initial 5 interactions. Not just as a once-off cost, either, but for every expansion that has new animations in it, with 25 times less incentive for EA to add new animations.īut the real problem is expanding the height variation.īecause we're not just dealing with adult Sims, are we? What about height variation in child Sims? Let's imagine the 5 interactions are appropriate for child-to-child, adult-to-child, and child-to-adult.

labour is expensive and that's going to affect game affordability. That's 25 times the amount of work required for every new interaction introduced. For every interaction added we will need to have 25 separate animations instead of just one. Of course, we have a lot more than just 5 interactions between two adult Sims. Still doable but that's still a lot of work for only 5 interactions. So for only 5 separate interactions, that's 125 separate animations that needs to be created. A different animation is required if the short Sim initiates a kiss with a tall Sim than if a tall Sim initiates a kiss with a short Sim.īut that's just 1 interaction. I also want to point out that height 1 with height 2 is NOT interchangeable with height 2 with height 1, because the two Sims won't be doing identical things in the Interaction. So if we do this with 5 heights, we will eventually need to animate 25 separate animations for just one interaction. So let's start with animating one interaction with every height, labelling heights between 1 to 5.įor one interaction, I'd need to animate every height against every other height: We will need to animate every interaction with every height against every other height. Let's imagine we start with 5 height variations for adults in the game, and only 5 interactions between two Sims.

Same with mathematicians.īut I want to explain why, as much as I would love a height slider in the game, I don't think it will happen.

If an animator butts in and points out that I've over-complicated matters and it's actually very simple, then please let me know. Okay, so I'm neither an animator nor a mathematician, so I'm probably going to make mistakes and I might be completely wrong.
